Demo Showcase
Explore our curated demo showcase to see TimbreSpace in action across various XR devices.
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Share FeedbackApple Vision Pro
Features Demonstrated:
- New Physics insert for Collections
- Updated Arpeggiator (formerly Random Play)
- Updated Sample Pack Browser (now includes cover images)
- New node button, input, and menu designs
- Updated Login and Settings Menu (including performance monitering)
- Saving!
Features Demonstrated:
- Manipulating a symphony of oscillator nodes
- Alering the frequency of each node
- Changing waveform shapes
Features Demonstrated:
- 11 Labs node to for text to audio generation
- Reactor box to physically contain loose nodes
Features Demonstrated:
- Early shader implementation to visualize randomized sequence connectors
- Added parameter to control the randomness of the sequence
Features Demonstrated:
- Panning with the panning knobs
- Mixing collection volume with the volume faders
Features Demonstrated:
- Using the Physics Panels to create a pane enclosure
- Shooting nodes into the enclosure to create a sound scape
Features Demonstrated:
- New features:
- Node Spawner Gun Physics.
- Radius Player Node for creating arpegios.
- Improved UI:
- Move nodes by their body instead of handlebars for more ease and prcision
- Node Menu bilboarding for better readability
- Easier menu collapse and expand options
Features Demonstrated:
- New features:
- Collection name renders as a title above the handlebar.
- Updated line render with black white twisting shader to connect/sequence nodes within a collection.
- Collection's and inserts and Chanel strip only render on last selected collection to clear-up workflow.
Features Demonstrated:
- Audio Analysis and Visualization
Features Demonstrated:
- Algorithmic beat generation
Features Demonstrated:
- New features: Node gun, clock, and inserts
Features Demonstrated:
- Improved iteration of trigger node and clock connections.
Features Demonstrated:
- Making a tower from node collections!
Features Demonstrated:
- Early prototype of TimbreSpace VisionOS 2 build
- 3D spatial audio visualization
Features Demonstrated:
- Immersive 3D sound design
- Intuitive spatial interface
- Early-stage prototype of UI/UX
- Handtracking and gesture recognition
- Real-time audio processing and synthesis
Features Demonstrated:
- Samplepack browsing and selection
Features Demonstrated:
- XR Hand Susbstem wrapper for gesture control
Meta/Oculus Quest
Features Demonstrated:
- Context Menus for node manipulation and Scene management
- Controller-based grain manipulation to play and sequence
- Informational wrist HUD (heads-up display)
- Audio FX
- Intuitive multi-hand gesture controls
Features Demonstrated:
- Mutli-dimensional sequence manupulation across x, y, z axes
- Scale funtionality for all grains in scene
Features Demonstrated:
- Unity development environment
- Grain Collision, Wand Movement, and Sequencing (Constellation) C# scripts
Oculus Rift
Features Demonstrated:
- Controller based grain activation
- Live music production with collaborator user outside of VR
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