Demo Showcase

Explore our curated demo showcase to see TimbreSpace in action across various XR devices.

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Apple Vision Pro

Features Demonstrated:

  • New Physics insert for Collections
  • Updated Arpeggiator (formerly Random Play)
  • Updated Sample Pack Browser (now includes cover images)
  • New node button, input, and menu designs
  • Updated Login and Settings Menu (including performance monitering)
  • Saving!

Features Demonstrated:

  • Manipulating a symphony of oscillator nodes
  • Alering the frequency of each node
  • Changing waveform shapes

Features Demonstrated:

  • 11 Labs node to for text to audio generation
  • Reactor box to physically contain loose nodes

Features Demonstrated:

  • Early shader implementation to visualize randomized sequence connectors
  • Added parameter to control the randomness of the sequence

Features Demonstrated:

  • Panning with the panning knobs
  • Mixing collection volume with the volume faders

Features Demonstrated:

  • Using the Physics Panels to create a pane enclosure
  • Shooting nodes into the enclosure to create a sound scape

Features Demonstrated:

  • New features:
  • Node Spawner Gun Physics.
  • Radius Player Node for creating arpegios.
  • Improved UI:
  • Move nodes by their body instead of handlebars for more ease and prcision
  • Node Menu bilboarding for better readability
  • Easier menu collapse and expand options

Features Demonstrated:

  • New features:
  • Collection name renders as a title above the handlebar.
  • Updated line render with black white twisting shader to connect/sequence nodes within a collection.
  • Collection's and inserts and Chanel strip only render on last selected collection to clear-up workflow.

Features Demonstrated:

  • Audio Analysis and Visualization

Features Demonstrated:

  • Algorithmic beat generation

Features Demonstrated:

  • New features: Node gun, clock, and inserts

Features Demonstrated:

  • Improved iteration of trigger node and clock connections.

Features Demonstrated:

  • Making a tower from node collections!

Features Demonstrated:

  • Early prototype of TimbreSpace VisionOS 2 build
  • 3D spatial audio visualization

Features Demonstrated:

  • Immersive 3D sound design
  • Intuitive spatial interface
  • Early-stage prototype of UI/UX
  • Handtracking and gesture recognition
  • Real-time audio processing and synthesis

Features Demonstrated:

  • Samplepack browsing and selection

Features Demonstrated:

  • XR Hand Susbstem wrapper for gesture control

Meta/Oculus Quest

Features Demonstrated:

  • Context Menus for node manipulation and Scene management
  • Controller-based grain manipulation to play and sequence
  • Informational wrist HUD (heads-up display)
  • Audio FX
  • Intuitive multi-hand gesture controls

Features Demonstrated:

  • Mutli-dimensional sequence manupulation across x, y, z axes
  • Scale funtionality for all grains in scene

Features Demonstrated:

  • Unity development environment
  • Grain Collision, Wand Movement, and Sequencing (Constellation) C# scripts

Oculus Rift

Features Demonstrated:

  • Controller based grain activation
  • Live music production with collaborator user outside of VR

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