Manual
In-depth documentation covering all features, tools, and advanced techniques.
Core Concepts
Demonstration of Trigger Node.
Node System Overview
TimbreSpace is built on a powerful node-based architecture that enables intuitive sound manipulation in 3D space.
- Collection Nodes - Spherical nodes organized within collections
- Control Nodes - System nodes like triggers, clocks, and spawner guns
- Audio Nodes - Sound sources and content nodes
- Insert Nodes - Effects and processing units
Demonstration of the Clock Node.
Connections and Routing
Nodes can be connected to create complex audio processing chains and sequences.
- Visual connection lines with color feedback
- Parameter control boxes for fine-tuning
- Sequence connection edges for linear flow
- Multiple connection types for different audio routing needs
Tools and Instruments
Demonstration of the Spawner Gun.
Spawner Gun
Create free-floating audio nodes that interact with your physical environment.
- Spawn unbound audio nodes
- Physics-based interaction with environment
- Connect to triggers or clocks for automatic spawning
- Real-world object interaction
Demonstration of the Radius Orb player.
Radius Orb
Advanced node selection and manipulation tool.
- Select multiple nodes within a radius
- Work with both collection and unbound nodes
- Create dynamic selection patterns
- Trigger selected nodes simultaneously
Demonstration of the Physics Panel.
Environmental Tools
Shape and organize your workspace.
- Pane tool for creating physical boundaries
- Reactor box for containing unbound nodes
Audio Processing
Demonstration of a Sample Collection including transport (far left), effects (bottom left) and inserts (bottom right).
Insert Effects
Powerful audio processing capabilities.
- Channel strip with mixer inserts
- Master bus processing
- EQ and dynamics control
- Core effects: reverb, pitch shifting, delay
Demonstration of the Oscilloscope.
Advanced Features
Cutting-edge audio manipulation tools.
- Open the green UI parameter menu on the right of any node to adjust:
- Physics-based audio interactions.
- Mathematical audio operations
- Coming soon:
- AI-powered text-to-sound synthesis
- Oscillator nodes with frequency and waveform control
- Oscillaoscope nodes to visualize and playback samples and full tracks